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Week 3 Update of MCR – Time to Start the Final


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Week 3 of MCR was a pretty fun one! We got to be the Guinea Pigs for ZBrush. I was more than happy to get to ZBrush, as I have been playing around with it on my own getting myself familiar with the software, that way when it came to this day, I would be ready. Thank God I did, because they sure do not go slow in this class. We learned how to Make a basic pillow shape in Maya, transfer it over to ZBrush, Sculpt in some very high details, then bring it back over to Maya. Once back in Maya, we learned how to create a BumpMap of the high detail geometry and place it onto the low res geometry. It is a trick of the trade for items that need to look great but need to be low res Poly count.

Also I am very happy to tell you that I have received 100% A+’s on all three weeks of assignments. Also by getting them turned in on the “Soft Deadline” I get some extra credit points towards my final project. I hope I won’t need it, but I am proud of myself for getting things done ahead of the actual due date.

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I have already started working on my final and will be very excited to post next week when I am done and show you. For now, this is what you will see come next week, but fully modeled in Maya.

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Yes… Every single piece in this scene, I will have modeled in full glorious detail. My goal is to get this up on the wall!
Wish me Luck!

Sean Signature

Cafe Scene in Maya Week 2 of MCR… Lots of Coffee was needed!


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Week 2 of MCR was pretty awesome! I was able to make 12 different props for my Cafe scene and got it done in time for the soft deadline and received a 100% A. I have really gotten into working with Maya. I still have some times where I can not exactly figure out what I did or how to do something but I have learned so much when comparing to 3DF. The best part of MCR is we get to learn all the short cuts and tricks that the teachers know instead of having to do it the loooooooong way. I find myself thinking in Maya, I will look at some random object and try to think of how the geometry would work to model it.

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I am most proud of my Umbrella. I put a lot of work into this one and tried to get as much detail out of it. I did it last and used all my skills I learned during class to try to get this umbrella to look just like the reference picture. Please click on the pictures to view them in full size so you can see the detail in the work.

Looking forward to next this week as we will get to start working with ZBrush. I have been very excited to start playing around with ZBrush and use my Waycom Tablet I got from school. We will be making a pillow, which sounds simple, but ZBrush has about a thousand buttons.
Wish me luck!

Sean Signature

Update time!! (BIG One) Sorry for the delay… 3DF had me busy this month!


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First off I would like to say “REALLY?” 99.9%? They just couldn’t give me perfection that I strive for so hard… But, no worries, I am very happy with my final grade for 3D Foundations. This class was soo much fun yet VERY challenging. So for me to basically ace this class makes me feel so good that I am capable of learning such an in-depth program such as Maya in such a short amount of time.

So to catch everyone up to speed on what I had been working on in the past month.

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Storyboarding! This was my model I made in Maya to get the idea of my story that I would be working on over the month of class. My idea was to have a character creeping through a dark city street, dodging the light, doing jumps and rolls till she finally reviled herself with a pair of guns and shooting at the camera.

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Then I had to draw out the storyboard. I used my new Waycom Tablet with my new program SketchBook Pro to create these storyboards.

Afterwards I had to use PhotoShop to import them into a template to make them into professional storyboards standard to the industry. Feel free to click on each one to get a closer look at them.

I also had to make a Prop. I choose to make street lights since I know those would be part of my main light source. This was a fun yet challenging part of the assignment. There are so many things you have to think about, Keeping everything quaded, Making sure you are not going over the poly count, trying to make it look realistic while making it from one starting piece and extruding it all from one single piece. I feel it turned out great considering my limits I had to stay within. I also did other props for my scene as you will see down below.

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I then had to work on creating my own character. I choose to make a female character. Once again, we had lots of limitations that we had to follow. She was constructed out of one square and each surface had to be pulled, extruded, adjusted into place.

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This is my final results of my character I created 100% on this one too!

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I also had to create a head for my character. I didn’t have to use it in my final movie but we had to show that we knew how to create a texture. This was my final render of my female character in a ski mask.

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We also had to add color to our scene. I choose to put my character in a Bikini style outfit… Sure chics run around with twin Desert Eagles in Bikinis, RIGHT?? I also colored everything else in the scene even though in the final you lose a lot of color due to lighting.

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Finally we had to light the scene showing multiple different lighting schemes and shadowing. Since I choose to do a dark city street I wanted to fill my scene with light from Lamps, windows from the buildings, and slight moon light. I lost a lot of detail that I put into my scene but the lighting effect was well with it.

Last but not least the final 6 second movie I created using Maya, Photoshop, and After Effects!

WOW!! That was a LOT!! I know… Think of how I felt all month doing it… But what a fun class and I would like to give all the credit to my wonderful teachers that helped me through the whole process. Steve Gold, Sarah DeBaar, and Brian Belz, they did an AWESOME job helping me and all my peers. They have the patience of saints because I know what it is like trying to walk someone through something that you are a professional at and the other person has zero clue.

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Fun with my Wacom Intous Sketch Pad


 

 

Halo 9-28-13

 

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I wanted to practice taking a picture and trying to sketch out what I saw. What better model then Halo?

 

Geometric Bird

This one started off just practicing with the line tool and I created two vanishing points. I then just started playing around with the circle tool and then this bird guy came out of no where.

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More practice with perspective and a vanishing point. Practicing with the ruler tool and color.


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Practicing from my art book.

First Sketch

This was my very first drawing with my Wacom Sketch pad. I started with no intention and just started drawing shapes. The right ear was just a shape and I saw this catlike creature come out of it. I love to start drawing with no clue what I am going to draw and let the creation come to life on its own. It is really great to be back into drawing again.

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FINALLY got my Wacom Intuos Pro Digital Sketch Pad


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I am very excited that I finally got to pick up my Wacom Tablet and my first art book for my art classes. This thing is AWESOME and is going to make me a much better artist. I was going crazy last month watching all the “Full-Time” students getting theirs and bringing them to class while I had to sit and just droll at them. I can not wait to start posting my art that I create with it.

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