Character Creation and Design
CDC was a pretty fun yet challenging class. It was our first real run at Zbrush. I feel pretty proud of my grades even though it wasn’t an A+ I learned a LOT about Brush and all 1 million of its buttons.
This was my final project. We had to create a detailed arm in Brush and then bring it over to Maya to re-topologize it and create a Low res arm and then place the maps of the high res arm on to the low res. Not to bad for my first run at a fully detailed arm.
Compositing was an awesome class. We got to make movies! Well, kinda, just little 3 to 8 second movies. But we were doing exactly what the industry professionals do and we got to get our hands on Nuke.
My Bike was the star of my final project and I came up with the idea to put my bike in scenes that I think would be fun to ride in. It was a bit more than just plugging in my bike, we had to tweak so many options to try to make it look like it belonged in the scene. Once again another program with another million buttons to learn.
2D Animation was fun. Lots of drawing which really helped me get back to my roots of art. Drawing the same thing over and over many times can be a challenge even if it is a simple ball. You really have to make sure you get it as close to perfect as you can when you are doing animation because even the slightest difference in size or shape can throw a whole animation off.
Here are a few of my 2D Animations that I made into Gifs so you can view them. Please click on them so you can view in full size.
Production Modeling is a class I really got into on certain projects. This class we really got to dive deep into Brush which is my favorite program so far. Even though we still have our fights, I usually win. I got to do lots of “Speed Sculpts” where we had 25 minutes to try to recreate something. It was amazing to see the different from the beginning of the class to the end in only 1 short month. I feel I really improved on my skills and plan to continue to play in Brush and become great at it.
Here is a bunch of my work in PRM but my Halo Energy Sword is what I am most proud of.
Here are a bunch of the things I made in this months class.
So there you have it. It has been a busy past few months, but I am glad that I can show you why I have been a little more quiet these past few months on here. I plan on making sure I keep everyone up to date more often and maybe even adding some other older work later. Currently I am in Animation Fundamentals, which is taking what we learned in 2D animation in traditional art and applying it to 3D animation on the computer in Maya. It is much more fun as I am not having to draw the same thing over and over and over and over… My next post will be about that. Hope you enjoyed seeing what I have been up to and PLEASE feel free to share any feedback in the comment section below. I love hearing from you guys and also would love and critiques on any of my work.
Well, It has been a little bit since I have updated you. Art II was a BEAST of a class. Art I was a Beast as well, just in a different way. Art II was a lot more detailed work, plus we had to cram a 4 week class into 3 weeks due to the holidays. I did get an A so I am still rocking the straight A’s!! WOOHOO!!
I am so honored to have one of my pieces on the wall!
In Art I, I had 4 of my pieces of art chosen to be featured on the walls of the art building. This was a HUGE honor for me because I remember walking around Full Sail on my Behind the Scenes Tour and seeing the art work on the walls and being amazed and intimidated at the same time. I remember wondering if I had the talent to ever be as good as the other students who got their work featured. In 6 short months, I DID IT! During Art II, I walked in one day and this is what I saw. Hopefully my other pieces will show up soon.
Gladiator Robot Snow Man
My final piece for Art II was we had to design a character from scratch based on “Winter Themed” We had to draw a charter sheet to help figure out all the details of what your final charter will look like when we sculpt them. After that the sculpting began. It was a very fun yet challenging assignment. I was even not happy with how he was turning out in the beginning, but I kept pushing forward and making changes. After a few days he really started looking pretty cool. We used Sculpy, which is awesome because we could cook it right in the oven and was much easier to work with over ceramic clay. After baking him, we could paint our character for some extra credit, so of course I started laying down some paint. I felt the paint job is what pushed my piece over the edge and I was honored again, he was chosen to be put into the halls of the art building. I can not believe that so much of my art has been chosen to be shown off to everyone who walks the halls. I know there will be someone looking at my art work when they are on their Behind the Scenes Tour and I hope it will inspire them just as I was.
I had a GREAT Christmas and a Happy New year. But I just had to share what I got for Christmas!
My first day of MCR Model Creation was AWESOME! I am excited to get back on the computer and working with Maya. We will be doing some amazing looking things from what I have seen from some of my friends who have taken this class already. I am so excited to get started and will be trying to make sure I update you with everything I will be working on. The cool part from day one was the Lab… This class room was so amazing I remember it from my Behind the Scenes Tour because we have Dual Screen Macs to work on. It feels so professional and feels like I have a job in the industry already.
Glad to see my friends too!