This was my final turn in for my very first full character for Game Portfolio 1 class. We were tasked at completing our 80% done characters from previous month to 100%. As you can see from the first post, to now this post, I have put a lot of work into this guy. I learned a lot in this class and it feels like this was a true test of everything I have learned over the past few years.
I used ZBrush 4R7 to sculpt at around 8 million Polys, then Maya 2016 for retopology down to around 50k Polys. For color, I used Substance Painter and then Marmoset for the final render. I am finding it very fun to use so many different programs to come up with one final result. I received a B+ for my final grade and of course I would have preferred an A, but I understand that this is “Finals” It has gotten very serious when it comes to grades and critiques.
This is my model that I used for 3d.sk for this months male anatomy. I feel like i know this guy, I have stared at him for so long. haha
Hey everyone, Sorry it has been a while since I made a post, that will tell you how busy and serious my classes have been these last few months. But, I wanted to make sure I get this one posted because I am very proud of this one. This past month I had Advanced Game Characters AGC and our assignment was to create a character from scratch. We had to come up with a design of a character that we wanted to make and it was amazing to see how the design process can change from day-to-day. I originally wanted to do a Robot but once I got into ZBrush, this guy kinda just emerged from my digital clay. I really feel like I might have found my calling here with this one. I have been at Full Sail now for a little over 2 years and I have enjoyed almost every single class, but I have not gotten as excited about a class as I did this one. I am thinking this might be my focus, Character Design and working in ZBrush.
After the class was over and I turned in my final I decided to make a 360º Video so everyone can see the detail from front to back. I also wanted to show a few different views, some with Wireframe to show the layout, to without the mask so you can see the detail I put into his mouth and nose that you don’t see in the Main image.
Click for High Res
Please watch in Full HD and turn on Sound
Please feel free to comment below and let me know what you think. Even though the class is over I would love to hear different critiques and Ideas of what YOU think might have made him better. This is a learning process and part of that process is getting feedback from people. I would love to know what it is like to see my character with fresh eyes. Because I have looked at him for a month now and watched him morph into what he became its hard for me to see him and appreciate him to the full extent.
Texture Painting and Sculpting
For this new class we are learning to do Hand Painted Textures, which is a fancy way of saying Digital Painting, which is a fancy way of Photoshopping. We were tasked with painting a texture using 4 different materials. I choose Wood, Stone, Cloth and Metal. My stone turned out pretty decent in my opinion and was a lot of fun bringing it to life with all the cracks. The cloth was by far my best piece and I had a lot of fun doing that one. I learned a technique where you paint all in grayscale just focusing on where the highlights and shadows should be and then adding color at the end. That way you do not have to worry about color and getting all the colors to look correct. I used the smudge tool for 98% of it and with a lot of time it comes out looking like a real cloth. My wood was my least favorite, only because I left that for last and didn’t get to spend as much time on it as I would have liked. I added Metal nails for effect, but I am sure with a few more hours it would have been much better. I received a B+ on this for my grade Mainly due to the wood.
Our second project was to Hand Paint a barrel to tell a story. I choose to do an old radioactive barrel with lots of damage, rust and mold. I really enjoyed making this one because It was fun to see a nice fresh looking barrel become old and beat up. I used a bunch of different techniques in this one to get the final result and lots and lots of different layers in Photoshop. The trial and error were fun on this one and learned very quickly it is fun to make a layer and experiment and if I don’t like it, just delete and start something new. That’s how the mold turned out. I had several different versions of the mold and after receiving a few critiques decided to end with this version. I received an A on this for my Grade.
I am currently working on Legacy/Current Generation Textures making another wall, and soon will start on a box. So I will post those at the end of the month once they are completed. Enjoying this class for sure. It’s nice to get back to feeling like I am making art.
Just a little something I made for my Full Sail University Networking Group on Facebook.
Back when I first started at Full Sail, we were told “NETWORK!!!” I mean, almost every day we were told how important it was to network and get to know people and come out of your shell. Well I took this very seriously and when it came time to try to network on Facebook, I found it very difficult to find one good place where I could reach out to as many Full Sail students as possible. There were plenty of groups here and there, Full Sail Soccer group, Full Sail Writing group, Full Sail This group and Full Sail That group, but no Full Sail Networking group, (that had more then 100 members). So I took it upon myself to start one and make sure it became the go to place for all former and current students to come and network with each other. Little did I know this was going to become the BIGGEST Full Sail group on Facebook with over 7,500 Members as of this minute.
I am just honored that it has become such a great community and place for us all to get together and discuss all kinds of things. A place where I hope I am making a difference and connecting people together that might not have had a platform to meet. Where people might find that next contact that lands them that job. Where someone might be encouraged to come out of their shell and maybe make a new life long friend.
So if you have happened along this post and are a Full Sail Student, Full Sail Alumni, Industry Professional, or looking into attending Full Sail University, I invite you to come on in and say hi.
First off I would like to say “REALLY?” 99.9%? They just couldn’t give me perfection that I strive for so hard… But, no worries, I am very happy with my final grade for 3D Foundations. This class was soo much fun yet VERY challenging. So for me to basically ace this class makes me feel so good that I am capable of learning such an in-depth program such as Maya in such a short amount of time.
So to catch everyone up to speed on what I had been working on in the past month.
Storyboarding! This was my model I made in Maya to get the idea of my story that I would be working on over the month of class. My idea was to have a character creeping through a dark city street, dodging the light, doing jumps and rolls till she finally reviled herself with a pair of guns and shooting at the camera.
Then I had to draw out the storyboard. I used my new Waycom Tablet with my new program SketchBook Pro to create these storyboards.
Afterwards I had to use PhotoShop to import them into a template to make them into professional storyboards standard to the industry. Feel free to click on each one to get a closer look at them.
I also had to make a Prop. I choose to make street lights since I know those would be part of my main light source. This was a fun yet challenging part of the assignment. There are so many things you have to think about, Keeping everything quaded, Making sure you are not going over the poly count, trying to make it look realistic while making it from one starting piece and extruding it all from one single piece. I feel it turned out great considering my limits I had to stay within. I also did other props for my scene as you will see down below.
I then had to work on creating my own character. I choose to make a female character. Once again, we had lots of limitations that we had to follow. She was constructed out of one square and each surface had to be pulled, extruded, adjusted into place.
This is my final results of my character I created 100% on this one too!
I also had to create a head for my character. I didn’t have to use it in my final movie but we had to show that we knew how to create a texture. This was my final render of my female character in a ski mask.
We also had to add color to our scene. I choose to put my character in a Bikini style outfit… Sure chics run around with twin Desert Eagles in Bikinis, RIGHT?? I also colored everything else in the scene even though in the final you lose a lot of color due to lighting.
Finally we had to light the scene showing multiple different lighting schemes and shadowing. Since I choose to do a dark city street I wanted to fill my scene with light from Lamps, windows from the buildings, and slight moon light. I lost a lot of detail that I put into my scene but the lighting effect was well with it.
Last but not least the final 6 second movie I created using Maya, Photoshop, and After Effects!
WOW!! That was a LOT!! I know… Think of how I felt all month doing it… But what a fun class and I would like to give all the credit to my wonderful teachers that helped me through the whole process. Steve Gold, Sarah DeBaar, and Brian Belz, they did an AWESOME job helping me and all my peers. They have the patience of saints because I know what it is like trying to walk someone through something that you are a professional at and the other person has zero clue.
I am very excited that I finally got to pick up my Wacom Tablet and my first art book for my art classes. This thing is AWESOME and is going to make me a much better artist. I was going crazy last month watching all the “Full-Time” students getting theirs and bringing them to class while I had to sit and just droll at them. I can not wait to start posting my art that I create with it.