I am very excited to say I got a very good grade in MCR. I received a 97% on my Final Project which was a huge deal and as you can see it was worth 60% of my final grade. MCR was probably my hardest class I have had since being at Full Sail. We were Deep into Maya 2014 and modeling tons of props to create an entire scene. I, of course, choose one of the hardest scenes to challenge myself. I worked very hard for a week and a half and this was the results.
Please click on the image to blow it up and get all the full detail of my work.
I would really love to hear what you think of this? As you can see I tried to get as much detail out of all the props. The couches were my biggest challenge and I was running out of time towards the end. So those I do know they needed more work. But I would love to hear some constructive critique so I can improve. Thanks!
Here are my props that I created for this scene
I did have a LOT of fun in this class but I am happy that it is over. It was a lot of work, a lot of stress, and a lot of my free time taken up, but I feel I handled it well and I am very proud of my final project and my Final Grade. Another A+ in the books. I feel I learned a ton about Maya and I feel I have wrangled her under control. But now in Shading and Lighting she isn’t cooperating to well. But I will not give up, she will be wrapped around my finger very soon.
Week 3 of MCR was a pretty fun one! We got to be the Guinea Pigs for ZBrush. I was more than happy to get to ZBrush, as I have been playing around with it on my own getting myself familiar with the software, that way when it came to this day, I would be ready. Thank God I did, because they sure do not go slow in this class. We learned how to Make a basic pillow shape in Maya, transfer it over to ZBrush, Sculpt in some very high details, then bring it back over to Maya. Once back in Maya, we learned how to create a BumpMap of the high detail geometry and place it onto the low res geometry. It is a trick of the trade for items that need to look great but need to be low res Poly count.
Also I am very happy to tell you that I have received 100% A+’s on all three weeks of assignments. Also by getting them turned in on the “Soft Deadline” I get some extra credit points towards my final project. I hope I won’t need it, but I am proud of myself for getting things done ahead of the actual due date.
I have already started working on my final and will be very excited to post next week when I am done and show you. For now, this is what you will see come next week, but fully modeled in Maya.
Yes… Every single piece in this scene, I will have modeled in full glorious detail. My goal is to get this up on the wall!
Wish me Luck!
Week 2 of MCR was pretty awesome! I was able to make 12 different props for my Cafe scene and got it done in time for the soft deadline and received a 100% A. I have really gotten into working with Maya. I still have some times where I can not exactly figure out what I did or how to do something but I have learned so much when comparing to 3DF. The best part of MCR is we get to learn all the short cuts and tricks that the teachers know instead of having to do it the loooooooong way. I find myself thinking in Maya, I will look at some random object and try to think of how the geometry would work to model it.
I am most proud of my Umbrella. I put a lot of work into this one and tried to get as much detail out of it. I did it last and used all my skills I learned during class to try to get this umbrella to look just like the reference picture. Please click on the pictures to view them in full size so you can see the detail in the work.
Looking forward to next this week as we will get to start working with ZBrush. I have been very excited to start playing around with ZBrush and use my Waycom Tablet I got from school. We will be making a pillow, which sounds simple, but ZBrush has about a thousand buttons.
Wish me luck!
Welcome to MCR Week one!
I am very excited to be back in class after my long 2 weeks of Vacation time. My new class is Model Creation and we are working in Maya again. Oh how I have missed her, I did forgot what a Bitch she can be, but I am learning to tame her all over again. We have a great teacher, Frank Cordero. He is showing us all the short cuts that Steve Gold didn’t show us. We learned how do bevel edges so we can start making things look more realistic and less boxy.
First project is designing props to put into a garage scene using all the tools we know and all the shortcuts we are learning. Unlike 3DF, we are getting a LOT more detail out of these props. I was able to make all my props on time for the soft due date today and got an automatic 100% and extra credit towards my final project.
Here is my final results of my props I made in the garage scene.
Next up, a Cafe scene, More props and better quality! I will keep you guys updated with my progress.
Well, It has been a little bit since I have updated you. Art II was a BEAST of a class. Art I was a Beast as well, just in a different way. Art II was a lot more detailed work, plus we had to cram a 4 week class into 3 weeks due to the holidays. I did get an A so I am still rocking the straight A’s!! WOOHOO!!
I am so honored to have one of my pieces on the wall!
In Art I, I had 4 of my pieces of art chosen to be featured on the walls of the art building. This was a HUGE honor for me because I remember walking around Full Sail on my Behind the Scenes Tour and seeing the art work on the walls and being amazed and intimidated at the same time. I remember wondering if I had the talent to ever be as good as the other students who got their work featured. In 6 short months, I DID IT! During Art II, I walked in one day and this is what I saw. Hopefully my other pieces will show up soon.
Gladiator Robot Snow Man
My final piece for Art II was we had to design a character from scratch based on “Winter Themed” We had to draw a charter sheet to help figure out all the details of what your final charter will look like when we sculpt them. After that the sculpting began. It was a very fun yet challenging assignment. I was even not happy with how he was turning out in the beginning, but I kept pushing forward and making changes. After a few days he really started looking pretty cool. We used Sculpy, which is awesome because we could cook it right in the oven and was much easier to work with over ceramic clay. After baking him, we could paint our character for some extra credit, so of course I started laying down some paint. I felt the paint job is what pushed my piece over the edge and I was honored again, he was chosen to be put into the halls of the art building. I can not believe that so much of my art has been chosen to be shown off to everyone who walks the halls. I know there will be someone looking at my art work when they are on their Behind the Scenes Tour and I hope it will inspire them just as I was.
I had a GREAT Christmas and a Happy New year. But I just had to share what I got for Christmas!
My first day of MCR Model Creation was AWESOME! I am excited to get back on the computer and working with Maya. We will be doing some amazing looking things from what I have seen from some of my friends who have taken this class already. I am so excited to get started and will be trying to make sure I update you with everything I will be working on. The cool part from day one was the Lab… This class room was so amazing I remember it from my Behind the Scenes Tour because we have Dual Screen Macs to work on. It feels so professional and feels like I have a job in the industry already.
Glad to see my friends too!