My Final Project for MCR (Model Creation) and Final Grade! Woohoo! Guess what it is?
I am very excited to say I got a very good grade in MCR. I received a 97% on my Final Project which was a huge deal and as you can see it was worth 60% of my final grade. MCR was probably my hardest class I have had since being at Full Sail. We were Deep into Maya 2014 and modeling tons of props to create an entire scene. I, of course, choose one of the hardest scenes to challenge myself. I worked very hard for a week and a half and this was the results.
Please click on the image to blow it up and get all the full detail of my work.
Original Reference Image
I would really love to hear what you think of this? As you can see I tried to get as much detail out of all the props. The couches were my biggest challenge and I was running out of time towards the end. So those I do know they needed more work. But I would love to hear some constructive critique so I can improve. Thanks!
Here are my props that I created for this scene
I did have a LOT of fun in this class but I am happy that it is over. It was a lot of work, a lot of stress, and a lot of my free time taken up, but I feel I handled it well and I am very proud of my final project and my Final Grade. Another A+ in the books. I feel I learned a ton about Maya and I feel I have wrangled her under control. But now in Shading and Lighting she isn’t cooperating to well. But I will not give up, she will be wrapped around my finger very soon.
Week 3 Update of MCR – Time to Start the Final
Week 3 of MCR was a pretty fun one! We got to be the Guinea Pigs for ZBrush. I was more than happy to get to ZBrush, as I have been playing around with it on my own getting myself familiar with the software, that way when it came to this day, I would be ready. Thank God I did, because they sure do not go slow in this class. We learned how to Make a basic pillow shape in Maya, transfer it over to ZBrush, Sculpt in some very high details, then bring it back over to Maya. Once back in Maya, we learned how to create a BumpMap of the high detail geometry and place it onto the low res geometry. It is a trick of the trade for items that need to look great but need to be low res Poly count.
Also I am very happy to tell you that I have received 100% A+’s on all three weeks of assignments. Also by getting them turned in on the “Soft Deadline” I get some extra credit points towards my final project. I hope I won’t need it, but I am proud of myself for getting things done ahead of the actual due date.
I have already started working on my final and will be very excited to post next week when I am done and show you. For now, this is what you will see come next week, but fully modeled in Maya.
Yes… Every single piece in this scene, I will have modeled in full glorious detail. My goal is to get this up on the wall!
Wish me Luck!
Cafe Scene in Maya Week 2 of MCR… Lots of Coffee was needed!
Week 2 of MCR was pretty awesome! I was able to make 12 different props for my Cafe scene and got it done in time for the soft deadline and received a 100% A. I have really gotten into working with Maya. I still have some times where I can not exactly figure out what I did or how to do something but I have learned so much when comparing to 3DF. The best part of MCR is we get to learn all the short cuts and tricks that the teachers know instead of having to do it the loooooooong way. I find myself thinking in Maya, I will look at some random object and try to think of how the geometry would work to model it.
I am most proud of my Umbrella. I put a lot of work into this one and tried to get as much detail out of it. I did it last and used all my skills I learned during class to try to get this umbrella to look just like the reference picture. Please click on the pictures to view them in full size so you can see the detail in the work.
Looking forward to next this week as we will get to start working with ZBrush. I have been very excited to start playing around with ZBrush and use my Waycom Tablet I got from school. We will be making a pillow, which sounds simple, but ZBrush has about a thousand buttons.
Wish me luck!
Welcome to MCR “Model Creation” I missed you Maya – Garage Scene
Welcome to MCR Week one!
I am very excited to be back in class after my long 2 weeks of Vacation time. My new class is Model Creation and we are working in Maya again. Oh how I have missed her, I did forgot what a Bitch she can be, but I am learning to tame her all over again. We have a great teacher, Frank Cordero. He is showing us all the short cuts that Steve Gold didn’t show us. We learned how do bevel edges so we can start making things look more realistic and less boxy.
First project is designing props to put into a garage scene using all the tools we know and all the shortcuts we are learning. Unlike 3DF, we are getting a LOT more detail out of these props. I was able to make all my props on time for the soft due date today and got an automatic 100% and extra credit towards my final project.
Here is my final results of my props I made in the garage scene.
Next up, a Cafe scene, More props and better quality! I will keep you guys updated with my progress.
Update time!! (BIG One) Sorry for the delay… 3DF had me busy this month!
First off I would like to say “REALLY?” 99.9%? They just couldn’t give me perfection that I strive for so hard… But, no worries, I am very happy with my final grade for 3D Foundations. This class was soo much fun yet VERY challenging. So for me to basically ace this class makes me feel so good that I am capable of learning such an in-depth program such as Maya in such a short amount of time.
So to catch everyone up to speed on what I had been working on in the past month.
Storyboarding! This was my model I made in Maya to get the idea of my story that I would be working on over the month of class. My idea was to have a character creeping through a dark city street, dodging the light, doing jumps and rolls till she finally reviled herself with a pair of guns and shooting at the camera.
Then I had to draw out the storyboard. I used my new Waycom Tablet with my new program SketchBook Pro to create these storyboards.
Afterwards I had to use PhotoShop to import them into a template to make them into professional storyboards standard to the industry. Feel free to click on each one to get a closer look at them.
I also had to make a Prop. I choose to make street lights since I know those would be part of my main light source. This was a fun yet challenging part of the assignment. There are so many things you have to think about, Keeping everything quaded, Making sure you are not going over the poly count, trying to make it look realistic while making it from one starting piece and extruding it all from one single piece. I feel it turned out great considering my limits I had to stay within. I also did other props for my scene as you will see down below.
I then had to work on creating my own character. I choose to make a female character. Once again, we had lots of limitations that we had to follow. She was constructed out of one square and each surface had to be pulled, extruded, adjusted into place.
This is my final results of my character I created 100% on this one too!
I also had to create a head for my character. I didn’t have to use it in my final movie but we had to show that we knew how to create a texture. This was my final render of my female character in a ski mask.
We also had to add color to our scene. I choose to put my character in a Bikini style outfit… Sure chics run around with twin Desert Eagles in Bikinis, RIGHT?? I also colored everything else in the scene even though in the final you lose a lot of color due to lighting.
Finally we had to light the scene showing multiple different lighting schemes and shadowing. Since I choose to do a dark city street I wanted to fill my scene with light from Lamps, windows from the buildings, and slight moon light. I lost a lot of detail that I put into my scene but the lighting effect was well with it.
Last but not least the final 6 second movie I created using Maya, Photoshop, and After Effects!
WOW!! That was a LOT!! I know… Think of how I felt all month doing it… But what a fun class and I would like to give all the credit to my wonderful teachers that helped me through the whole process. Steve Gold, Sarah DeBaar, and Brian Belz, they did an AWESOME job helping me and all my peers. They have the patience of saints because I know what it is like trying to walk someone through something that you are a professional at and the other person has zero clue.
🎶Frosty the Maya Project☃, Was a Jolly Happy Soul 🎶
Yesterday was a BIG day in my Full Sail Journey! I started my first “Major” Class, 3D Foundations. Let me tell you, this is going to be AWESOME! We got a $7,000.00 program called Maya to work with and it is so much fun. We are of course learning the basics and this is the industry standard for what I will be working on. Every Movie, Video Game, Commercial, TV Show that you have seen in the past 10 years has probably had some Maya in it. I am really loving learning all these new software programs. They can be very intimidating when you first open them and see a thousand buttons, thankfully the Full Sail staff does a great job walking us through it. We will be making a 6 second video, made from scratch, of a character doing some sort of action and build it all in Maya. The whole month-long class builds on itself all coming to a head with our final project. I can not wait to shine on this one and I will be pushing to have the best looking project.
Here is our first project, just to help us familiarize ourself with the program. It was very fun! We had to construct Frosty the Snow Man like a jigsaw puzzle to teach us how to navigate in Maya. All the pieces were scattered all over and different sizes. We had to locate each piece and place them in the proper spot and resize pieces that were needed.
Pretty cool huh? I will be posting a bunch of stuff from this class for sure.