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Reference Blog Post for Game Technologies Class


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This month I will be posting a blog post for each week as part of my class assignments. Good thing I already had a blog up and running huh? Full Sail is starting to “force” students to make them start using a blog and some classes, this is a requirement. I like to think my blog is part of the reason they are doing this 😉. I am not sure why most students are so against this too. They moan and groan when the teachers mention blog posts. I personally think it is great to have this blog for my personal use and so others can see what I am doing in school. I also feel it will be a great asset for securing a job in the industry after I am done.

Z4R7_banner

This month will be sort of an introduction to finals. I will be tasked to model three different characters. A human male body to 80% done, a female body to 80% done, and the third I get to choose. I choose to do a Rhino as they are one of my favorite animals. The first blog post will be just of the reference I have gathered and then each week after will be one of the characters modeled. I am looking forward to working in ZBrush again and honing my skills.

Male Reference

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All Images used from www.3d.sk

Female Reference

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All Images used from www.3d.sk

White Rhino Reference

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All images found on Bing

I will see you next week with the Male Human Body done to 80% and look forward to hearing some critiques on my work.

Sean Signature

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Character Animation 1 (CAN1) is in the books! All of My Projects


Another class is in the books. I had a great time in CAN1 this past month. Learned a lot more about animating a character. I do enjoy doing it, something about making it precise and getting the character to look fluid when they move appeals to me. I feel like I did a real good job on all of my projects and of course there is always room for improvement. Feel free to take a look at my projects below and comment on what you like or what you see I could have changed. I love to get hard critiques on my work. It helps me become a better artist, so feel free to nit pick.

Return to the Walk

Our first project was to make a character walk again to get us back into the groove of Maya and doing animation again.

Turn Around

This was my project that continues the walk from earlier in the month. This time we had to make the character turn around. This can be a little tricky because now you are moving on many axises not just in one direction.

Silhouette Poses

We had to make strong silhouette poses with Bugsy to try to concentrate on making strong poses

Final Project

Our final project is we had to make Bugsy walk across the platform from a standing position or a relaxed position. He had to take 5-6 steps then once he reached the button, do a turn around and then anticipate and hit the button,then make a strong pose. I choose to add a little more and make the elevator go down, for a little added bonus. This was good practice. Grades will soon be posted.

Sean Signature

 

François Boucher’s Odalisque 1749 Remake to Bugsy 2015


CAN1 Media Center Activity

For Character Animation 1, we had to go to the Library and choose a book with some famous artwork and then re-create it in a drawing. Then we had to insert Bugsy, Our Character Rig for CAN1, into the drawing the second time. I choose François Boucher’s Odalisque simply because I thought it would be funny to see Bugsy all sprawled out looking like a 1749 French nude model. Sure enough I think it is pretty funny looking, Don’t you?

François_Boucher_-_Brown_Odalisque_(L'Odalisque_Brune)_-_WGA2879This is obviously the ordinal painting.

 

Korb_Sean_Media_Center_Activity_1501_CAN1This is my remake of the original.
I used Sketchbook Pro and my Wacom Intuos 5 Tablet.

 

Korb_Sean_Media_Center_Activity_1501_CAN1_BuggsyThis is my Remake with Bugsy looking all sexy!

 

This was only worth 1% of my grade, and I feel I went way above and beyond what was even being asked for this assignment, but I was having too much fun because most of my work lately has been in Maya, and I have not had a lot of time to get back to drawing. So I decided to do my best. Feel free to tell me what you think in the comment section below.

Sean Signature

2015


Full Sail 2015

WOW! I can not believe we have made it to the future!

Back to the Future 2015

I am very excited that it is 2015 because this means that I only have just over a year to finish my degree. I had such a wonderful year in 2014 and I have learned soo much. The year flew by which means I must have been having some fun. When I think back at the beginning of 2014 and now I feel so much smarter when it comes to my field. Classes are really ramping up when it comes to difficulty but I feel I am still keeping up and getting A’s.

Character Rigging 1

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I made a few tiny mistakes in this class which gave me a %99.20. I am extremely proud of myself for this grade. I really enjoyed doing rigging a lot. I had heard from a few fellow students who had already taken it and they warned me and some down right hated it. That made me a little nervous that it might not have been such a fun class, but they were all wrong. For me, this was my type of class. My teacher, Mr. Clavan, was a wonderful instructor and was able to teach us the basics or rigging very well.

Character Animation 1

Korb_Sean_LeggyWalk_CAN1_1501_Blocking

I have started my next class and it is going to be a fun one. Character Animation 1 is a continuation of Fundamentals of Animation. I am looking forward to using what I have learned from that class and adding more knowledge to create some fun and exciting animations. I will keep you posted.

Sean Signature

 

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