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Learning how to do Hand Painted Texture for TPS – Part #1


Texture Painting and Sculpting

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For this new class we are learning to do Hand Painted Textures, which is a fancy way of saying Digital Painting, which is a fancy way of Photoshopping. We were tasked with painting a texture using 4 different materials. I choose Wood, Stone, Cloth and Metal. My stone turned out pretty decent in my opinion and was a lot of fun bringing it to life with all the cracks. The cloth was by far my best piece and I had a lot of fun doing that one. I learned a technique where you paint all in grayscale just focusing on where the highlights and shadows should be and then adding color at the end. That way you do not have to worry about color and getting all the colors to look correct. I used the smudge tool for 98% of it and with a lot of time it comes out looking like a real cloth. My wood was my least favorite, only because I left that for last and didn’t get to spend as much time on it as I would have liked. I added Metal nails for effect, but I am sure with a few more hours it would have been much better. I received a B+ on this for my grade Mainly due to the wood.

 

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Our second project was to Hand Paint a barrel to tell a story. I choose to do an old radioactive barrel with lots of damage, rust and mold. I really enjoyed making this one because It was fun to see a nice fresh looking barrel become old and beat up. I used a bunch of different techniques in this one to get the final result and lots and lots of different layers in Photoshop. The trial and error were fun on this one and learned very quickly it is fun to make a layer and experiment and if I don’t like it, just delete and start something new. That’s how the mold turned out. I had several different versions of the mold and after receiving a few critiques decided to end with this version. I received an A on this for my Grade.

I am currently working on Legacy/Current Generation Textures making another wall, and soon will start on a box. So I will post those at the end of the month once they are completed. Enjoying this class for sure. It’s nice to get back to feeling like I am making art.

Sean Signature

Character Animation 1 (CAN1) is in the books! All of My Projects


Another class is in the books. I had a great time in CAN1 this past month. Learned a lot more about animating a character. I do enjoy doing it, something about making it precise and getting the character to look fluid when they move appeals to me. I feel like I did a real good job on all of my projects and of course there is always room for improvement. Feel free to take a look at my projects below and comment on what you like or what you see I could have changed. I love to get hard critiques on my work. It helps me become a better artist, so feel free to nit pick.

Return to the Walk

Our first project was to make a character walk again to get us back into the groove of Maya and doing animation again.

Turn Around

This was my project that continues the walk from earlier in the month. This time we had to make the character turn around. This can be a little tricky because now you are moving on many axises not just in one direction.

Silhouette Poses

We had to make strong silhouette poses with Bugsy to try to concentrate on making strong poses

Final Project

Our final project is we had to make Bugsy walk across the platform from a standing position or a relaxed position. He had to take 5-6 steps then once he reached the button, do a turn around and then anticipate and hit the button,then make a strong pose. I choose to add a little more and make the elevator go down, for a little added bonus. This was good practice. Grades will soon be posted.

Sean Signature

 

2015


Full Sail 2015

WOW! I can not believe we have made it to the future!

Back to the Future 2015

I am very excited that it is 2015 because this means that I only have just over a year to finish my degree. I had such a wonderful year in 2014 and I have learned soo much. The year flew by which means I must have been having some fun. When I think back at the beginning of 2014 and now I feel so much smarter when it comes to my field. Classes are really ramping up when it comes to difficulty but I feel I am still keeping up and getting A’s.

Character Rigging 1

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I made a few tiny mistakes in this class which gave me a %99.20. I am extremely proud of myself for this grade. I really enjoyed doing rigging a lot. I had heard from a few fellow students who had already taken it and they warned me and some down right hated it. That made me a little nervous that it might not have been such a fun class, but they were all wrong. For me, this was my type of class. My teacher, Mr. Clavan, was a wonderful instructor and was able to teach us the basics or rigging very well.

Character Animation 1

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I have started my next class and it is going to be a fun one. Character Animation 1 is a continuation of Fundamentals of Animation. I am looking forward to using what I have learned from that class and adding more knowledge to create some fun and exciting animations. I will keep you posted.

Sean Signature

 

Fundamentals of Physics Group Project – Illumination


Team Artichoke

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We had a group project to do in Fundamentals of Physics where we were grouped together with like degrees. I was very honored to get paired with all Game Art Peers and they all did a great job. We had to choose a physics example of how we might use physics in our degree. We choose to do Illumination or Lighting.

I volunteered to do the voice over work on the project and I feel we created a very professional and informative video that explains how lighting is used in todays video games. We used Cryengine to create the video demo and we wrote a script to explain what we were doing in the demo. Today we will be presenting it in class and I am confident we will get an A+ on it.

Only 1 more day of this class and looking forward to some TURKEY!!

Sean Signature

UPDATE!!

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I received one of the greatest compliments on an assignment I have ever gotten at Full Sail.

After 1 year at Full Sail University


1-year

Had you asked me a year ago to do the things I have done in the past year or had you asked me where I would be in a year, I never would have imagined what I have done and how far I have come at Full Sail. I can not believe that I have completed a full year at Full Sail and when I think back to my very first day it is amazing how far I have come in such a short amount of time. I am 1/3rd of the way done with my Bachelor of Science in Game Art and at the pace it is going, I am sure the next two years will breeze by. I am so proud of myself for the grades I have gotten and the networking I have done. I am still rocking the straight A’s, which when I think of some of the classes I have had so far and the amount I had to do in 1 month per class, I am blown away at my own work ethic and determination to maximize my opportunity here. I am trying to have patience with myself as well. I have learned to not stress as much over grades. I have learned to just do my very best and work hard and the grades will reflect that. Also it is hard hearing about all the job postings at the places I want to work knowing I still have 2 years to go.

My favorite part of Full Sail so far, has been when they bring in people (Rock Stars) of the industry in to speak to us about what is going on in their position. Especially when they are Full Sail Alumni and even Hall of Famers. It feels good hearing and seeing someone who sat in the very chairs I am sitting in and taking the very courses I am in, telling me to keep at it and at the end, if you work your hardest, network, and get your name out there, “it is possible”. Of course they do not sugar coat it and they tell us it isn’t easy, but it is up to you to get it done. So that’s what I have been doing. Even with this very blog I have had industry professionals take notice. I am thankful for that.

I am looking forward to the classes I have coming up. The best part about my choice to go “extended” (one class a month), I get to make friends with people and they move forward into classes that I will soon be taking, so I get to hear all about what I have in store for me. It has helped prepare me for what to look forward to and especially the art classes, prepare for my projects. Also I am very happy that I can focus on one class at a time. I have fellow peers who I watch completely freak out because they are doing “accelerated” (two classes a month) and they have double the work load. I am thankful for that. I feel that extra time I have reflects in my work as well.

So, here is what I have been up to in the past few months.

Screen Shot 2014-03-30 at 12.05.20 PMI can not tell you how happy I was to get a 97.96 in College Mathematics! I was very nervous about Math as it has never been a strong class for me and I had not done algebra in soo long. But hard work, studying, and a lot of getting it wrong taught me to keep trying and you will get it.

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Shading and Lighting I actually got a 95.05% because I was not credited for my extra credit I did in the class. This was a good class but not my forte so far. We learned how to light a scene to make it look realistic.

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Then I had Methods of Design which was an AWESOME class. I got to make all kinds of stuff for this class. I found that I really enjoy working with my hands and creating tangible things. Things that can be touched and picked up. Using my art eye was so much fun to create and see things come to life. The best part of this class is that I kicked some serious butt and got my very first Course Directors Award which basically means I was the top in my class.

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This may not look like a lot but let me tell you when I walked into class on the last day to pick up all my graded work, this meant the world to me. I was in shock. It is actually the second great thing that has happened to me in Full Sail. First being when My artwork was featured on the walls.

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This was another great part of this class, a 99.64!! WOW! I am so proud of myself as this was a difficult class especially when I had a week-long vacation to Vegas, Grand Canyon, Sedona AZ, and Ft. Lauderdale FL. But I did get some work done while in Ft. Lauderdale. It was actually a great break to have from art.

Here are a few of my projects I made

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This is my re-make of Kazimir Malevich’s Suprematist Composition (blue rectangle over the red beam) which was painted in 1916 and sold for 60 million dollars. The assignment was to choose a piece of art that we hated and reimagined it the way we would have done it.

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The Original

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5 Sided Tetrahedra

noun, plural tet·ra·he·drons, tet·ra·he·dra [te-truhhee-druh].
Geometry a solid contained by four plane faces; a triangular pyramid.

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My next project was we had to create something out of cardboard that showed a good use of Positive Space and also Negative space. I choose to make a 5 sides Tetrahedra. This is actually 5 pyramids that are all interlocked with each other. This was gonna be a serious endeavor that I did not realize would be so challenging yet so fun.

Pre-Production

Going Full Size

Painting and Construction

Final

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This was such a fun project to do. I decided after I started construction to go with a 3 sided Tetrahedra that way it showed more negative space. With a 5 sided Tetrahedra it would have not given me any negative space at all to show and that probably would have effected my grade. I did also start to make one out of paper to get how the construction worked before going full size. But WOW! I think it turned out amazing and it was all made with just cardboard.

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This was two projects in one, I had to do an abstract along with a sculpture out of green foam. First we had to pick a household item, I choose an XBOX 360 Live Camera. We then had to sketch out close ups to try to make it an abstract look. Then once we came up with those we picked one that we liked and did it in full size and color. I choose to do mine in colored pencils which I am finding I really enjoy working with. Once we completed that we then had to carve out the item in Green Foam. This is the green foam that fake flowers are shoved into to keep them upright. What a fun project and I was a little apprehensive to work in this medium because I did not know how it would react. I found out it was very east to work with if you just used your hands and fingers. No tools, tools simple break it apart, when using your hands you can slowly mold it to what ever shape you like. Here is some of the pictures of my work.

Sketchbook Pro all done on my computer and Wacom Tablet

Final

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Green Foam

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Final Project

My final project we had to read Grimm’s Fairy Tales The Golden Goose and then create a scenery from the story. I didn’t get much pictures of production as this was made the final day and I was up pretty late working on getting everything finalized for turn in. But here is the final results. I feel it turned out real good. My finger is still sore from using a dull exact knife to cut out all the pieces.

So as you can see I have been very busy over the past few months. Currently I am in Geometry and Measurements… grrrr! Not feeling this math class either but I will put my rhino horn to the grind stone and get it done and hopefully get out of there with another A for the collection. Thanks so much for baring with me over the past few months and not posting here, but as you may or may not know, you can always follow me on my Facebook page as that is also where I post lots of my school fun.

www.facebook.com/MyFullSailJourney

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Sean Signature

 

AAAAAAAAAA! Killing it at Full Sail University Game Art Program


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Screen Shot 2014-02-11 at 4.33.18 PMWorking hard ALWAYS pays off!

I am very excited to report that I have straight A’s right now. I did slip below my 4.0 GPA I was trying so hard to maintain, but not by very much at all. My goal is to maintain these straight A grades for the remainder of my time at Full Sail. This has been such an amazing ride so far and it is actually flying by. I have been through 9 classes, some easy, most difficult. I have strived to put forth my very best effort and I know that at the end of all this it will pay off.

Game Industry… You better be ready for 2016… I am coming strong!

Sean Signature

My Final Project for MCR (Model Creation) and Final Grade! Woohoo! Guess what it is?


Screen Shot 2014-02-10 at 7.33.26 PMI am very excited to say I got a very good grade in MCR. I received a 97% on my Final Project which was a huge deal and as you can see it was worth 60% of my final grade. MCR was probably my hardest class I have had since being at Full Sail. We were Deep into Maya 2014 and modeling tons of props to create an entire scene. I, of course, choose one of the hardest scenes to challenge myself. I worked very hard for a week and a half and this was the results.

Please click on the image to blow it up and get all the full detail of my work.

Finel MRC Render
Original Reference Image

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I would really love to hear what you think of this? As you can see I tried to get as much detail out of all the props. The couches were my biggest challenge and I was running out of time towards the end. So those I do know they needed more work. But I would love to hear some constructive critique so I can improve. Thanks!

Here are my props that I created for this scene

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I did have a LOT of fun in this class but I am happy that it is over. It was a lot of work, a lot of stress, and a lot of my free time taken up, but I feel I handled it well and I am very proud of my final project and my Final Grade. Another A+ in the books. I feel I learned a ton about Maya and I feel I have wrangled her under control. But now in Shading and Lighting she isn’t cooperating to well. But I will not give up, she will be wrapped around my finger very soon.

Sean Signature

 

Week 3 Update of MCR – Time to Start the Final


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Week 3 of MCR was a pretty fun one! We got to be the Guinea Pigs for ZBrush. I was more than happy to get to ZBrush, as I have been playing around with it on my own getting myself familiar with the software, that way when it came to this day, I would be ready. Thank God I did, because they sure do not go slow in this class. We learned how to Make a basic pillow shape in Maya, transfer it over to ZBrush, Sculpt in some very high details, then bring it back over to Maya. Once back in Maya, we learned how to create a BumpMap of the high detail geometry and place it onto the low res geometry. It is a trick of the trade for items that need to look great but need to be low res Poly count.

Also I am very happy to tell you that I have received 100% A+’s on all three weeks of assignments. Also by getting them turned in on the “Soft Deadline” I get some extra credit points towards my final project. I hope I won’t need it, but I am proud of myself for getting things done ahead of the actual due date.

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I have already started working on my final and will be very excited to post next week when I am done and show you. For now, this is what you will see come next week, but fully modeled in Maya.

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Yes… Every single piece in this scene, I will have modeled in full glorious detail. My goal is to get this up on the wall!
Wish me Luck!

Sean Signature

Cafe Scene in Maya Week 2 of MCR… Lots of Coffee was needed!


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Week 2 of MCR was pretty awesome! I was able to make 12 different props for my Cafe scene and got it done in time for the soft deadline and received a 100% A. I have really gotten into working with Maya. I still have some times where I can not exactly figure out what I did or how to do something but I have learned so much when comparing to 3DF. The best part of MCR is we get to learn all the short cuts and tricks that the teachers know instead of having to do it the loooooooong way. I find myself thinking in Maya, I will look at some random object and try to think of how the geometry would work to model it.

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I am most proud of my Umbrella. I put a lot of work into this one and tried to get as much detail out of it. I did it last and used all my skills I learned during class to try to get this umbrella to look just like the reference picture. Please click on the pictures to view them in full size so you can see the detail in the work.

Looking forward to next this week as we will get to start working with ZBrush. I have been very excited to start playing around with ZBrush and use my Waycom Tablet I got from school. We will be making a pillow, which sounds simple, but ZBrush has about a thousand buttons.
Wish me luck!

Sean Signature

Michonne The Good Luck Voodoo Doll


Michonne Voodoo DollI am SOO honored, yet again, to have another one of my pieces featured in the hallways of Full Sail University!

I was very excited to see my Voodoo Doll project placed in the showcase yesterday. This was one of my projects from Art I and was an exercise in texture. I had a lot of fun with this project and it was so cool to see her come to life. I wish I would have taken more pictures of the process of making her, but I was so into it, I forgot.

I also had to create a short story about the Voodoo Doll to describe what kind she is.

Michonne the Good Luck Voodoo Doll

This Voodoo doll is not your traditional Voodoo doll. Her name is Michonne and she is a good luck Voodoo Doll. She has the powers to get rid of any negativity by sacrificing herself. You can use her pins that she carries in her little pin purse to pierce her while stating out loud the negativity you wish to get rid of. She uses her powers for good but don’t cross her. It is ultimately up to you to keep that negativity away from you and out of your life. Michonne has a very vindictive attitude for people who wish to use her powers but then do nothing afterwards to make those negatives stay away. If you allow the negative that she vanquished back into your life she then reverses her powers and it will come back double fold.

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