Category Archives: My Art Work
Place to show off my Art Work
Game Portfolio 3 Final Turn In
Rhinoceros Anatomy Study
Well I am done with finals!!! GPF3 ended last month and this was my final turn in for the month. I learned soon much over the course of these past 3 months in finals. I believe it shows in my final piece here. I can see the progression and I know that I didn’t make the same mistakes on this one that I did on the first. I just love this learning process and can’t wait to do more of these.
Just a few of the references I used to help create my final sculpt. When you look at a rhino you just think they all look the same. They are so far from the same. as you really study each image of each different rhino, you start to see all the differences. The fun of this piece was I was sculpting based on about 10 to 12 different rhinos so I was able to incorporate different things I liked about each one into one final rhinoceros. Much different then doing a sculpt of a specific female or male model. I enjoyed the artistic liberty I was able to take.
As of right now, only 1 month and 1 week left of college, I can not believe how fast things have gone and how amazing it is to look back on this blog and see some of the work I did in the beginning and compare it to now. I sure have grown as an artist and I am truly a 3D artist now. I will continue to grow and I can not wait to be in the industry soon and be able to look back on this piece and feel like I am even better than I think I am now.
Game Portfolio 2 Final Turn In
Female Anatomy Study
This is my final turn in for GPF2 Female Anatomy study. I feel I have improved a lot as a character artist and improved over last months male study. I had a lot of fun working on her all month and improving her look. I took my female from 3 months ago and re-sculpted her to look more like the reference and added a lot of detail. Re-topology went a lot better this month and I did it all by hand.My Substance Painter skills improved a lot and I feel like I did very well trying to replicate skin.
Here is my full months worth of turn ins. From first weeks final detailed sculpt to the final turn in. This shows the progression of my work over the course of the month. I am looking forward to being able to work on some new models on my own time where I can spend as much time as I want on things to really perfect my craft.
Game Portfolio 1 Final Turn In
Male Anatomy Study
This was my final turn in for my very first full character for Game Portfolio 1 class. We were tasked at completing our 80% done characters from previous month to 100%. As you can see from the first post, to now this post, I have put a lot of work into this guy. I learned a lot in this class and it feels like this was a true test of everything I have learned over the past few years.
I used ZBrush 4R7 to sculpt at around 8 million Polys, then Maya 2016 for retopology down to around 50k Polys. For color, I used Substance Painter and then Marmoset for the final render. I am finding it very fun to use so many different programs to come up with one final result. I received a B+ for my final grade and of course I would have preferred an A, but I understand that this is “Finals” It has gotten very serious when it comes to grades and critiques.
This is my model that I used for 3d.sk for this months male anatomy. I feel like i know this guy, I have stared at him for so long. haha
Block Out Month 3 for Game Technologies
Block Out – Month 3
Here is my final blackout for this month. I choose to do a Rhino and I am very excited about the way he has turned out. I can not wait to give this guy some detail. It was taking everything I had to only work on his shape and not start putting all those wrinkles and creases in where I was seeing them. I had a lot of fun working on him and had a few challenges which helped me learn other aspects of ZBrush. I choose a different background this time to go with an african sunset theme which helps him pop out. I am happy this class is over but it really doesn’t feel like it is, because up next is FINALS and I will be working on all the things I worked on this month over the next 3 months. Wish me luck!
Block Out Month 2 for Game Technologies
Block Out – Month 2
So my last weeks project of the male didn’t get nearly as good as a grade as I thought it would. Lets hope this one will do much better. *wink *wink I put a lot of hours into this one, more so this time with the body proportions then the detail. This is still just a block out, so I will be revising her in month two of finals. But I am very proud of how she has turned out. I feel confident that this time around the teacher will see the work I put into her. Next up… A RHINO!!
Block Out Month1 for Game Technologies
Block Out – Month 1
Here is my first blackout for this month. As you might remember from my previous post, I choose a Male character to get to around 80% done, just for the Block Out. Once I enter finals next month I will work all month on completing this guy and refining him to perfection. I had fun working on this guy and had many different versions. There is still a LOT of work that needs to be done but I feel that I got a good amount done for the Block Out. I will look forward to working more on him next month, but now it is on to the Female for next week.
Bill Baxley the Bounty Hunter – Advanced Game Character – AGC 1508 – ZBrush Sculpt
Bill Baxley the Bounty Hunter
Hey everyone, Sorry it has been a while since I made a post, that will tell you how busy and serious my classes have been these last few months. But, I wanted to make sure I get this one posted because I am very proud of this one. This past month I had Advanced Game Characters AGC and our assignment was to create a character from scratch. We had to come up with a design of a character that we wanted to make and it was amazing to see how the design process can change from day-to-day. I originally wanted to do a Robot but once I got into ZBrush, this guy kinda just emerged from my digital clay. I really feel like I might have found my calling here with this one. I have been at Full Sail now for a little over 2 years and I have enjoyed almost every single class, but I have not gotten as excited about a class as I did this one. I am thinking this might be my focus, Character Design and working in ZBrush.
After the class was over and I turned in my final I decided to make a 360º Video so everyone can see the detail from front to back. I also wanted to show a few different views, some with Wireframe to show the layout, to without the mask so you can see the detail I put into his mouth and nose that you don’t see in the Main image.
Click for High Res
Please watch in Full HD and turn on Sound
Please feel free to comment below and let me know what you think. Even though the class is over I would love to hear different critiques and Ideas of what YOU think might have made him better. This is a learning process and part of that process is getting feedback from people. I would love to know what it is like to see my character with fresh eyes. Because I have looked at him for a month now and watched him morph into what he became its hard for me to see him and appreciate him to the full extent.
Learning how to do Hand Painted Texture for TPS – Part #1
Texture Painting and Sculpting
For this new class we are learning to do Hand Painted Textures, which is a fancy way of saying Digital Painting, which is a fancy way of Photoshopping. We were tasked with painting a texture using 4 different materials. I choose Wood, Stone, Cloth and Metal. My stone turned out pretty decent in my opinion and was a lot of fun bringing it to life with all the cracks. The cloth was by far my best piece and I had a lot of fun doing that one. I learned a technique where you paint all in grayscale just focusing on where the highlights and shadows should be and then adding color at the end. That way you do not have to worry about color and getting all the colors to look correct. I used the smudge tool for 98% of it and with a lot of time it comes out looking like a real cloth. My wood was my least favorite, only because I left that for last and didn’t get to spend as much time on it as I would have liked. I added Metal nails for effect, but I am sure with a few more hours it would have been much better. I received a B+ on this for my grade Mainly due to the wood.
Our second project was to Hand Paint a barrel to tell a story. I choose to do an old radioactive barrel with lots of damage, rust and mold. I really enjoyed making this one because It was fun to see a nice fresh looking barrel become old and beat up. I used a bunch of different techniques in this one to get the final result and lots and lots of different layers in Photoshop. The trial and error were fun on this one and learned very quickly it is fun to make a layer and experiment and if I don’t like it, just delete and start something new. That’s how the mold turned out. I had several different versions of the mold and after receiving a few critiques decided to end with this version. I received an A on this for my Grade.
I am currently working on Legacy/Current Generation Textures making another wall, and soon will start on a box. So I will post those at the end of the month once they are completed. Enjoying this class for sure. It’s nice to get back to feeling like I am making art.
Character Animation 1 (CAN1) is in the books! All of My Projects
Another class is in the books. I had a great time in CAN1 this past month. Learned a lot more about animating a character. I do enjoy doing it, something about making it precise and getting the character to look fluid when they move appeals to me. I feel like I did a real good job on all of my projects and of course there is always room for improvement. Feel free to take a look at my projects below and comment on what you like or what you see I could have changed. I love to get hard critiques on my work. It helps me become a better artist, so feel free to nit pick.
Return to the Walk
Our first project was to make a character walk again to get us back into the groove of Maya and doing animation again.
This was my project that continues the walk from earlier in the month. This time we had to make the character turn around. This can be a little tricky because now you are moving on many axises not just in one direction.
We had to make strong silhouette poses with Bugsy to try to concentrate on making strong poses
Our final project is we had to make Bugsy walk across the platform from a standing position or a relaxed position. He had to take 5-6 steps then once he reached the button, do a turn around and then anticipate and hit the button,then make a strong pose. I choose to add a little more and make the elevator go down, for a little added bonus. This was good practice. Grades will soon be posted.
François Boucher’s Odalisque 1749 Remake to Bugsy 2015
CAN1 Media Center Activity
For Character Animation 1, we had to go to the Library and choose a book with some famous artwork and then re-create it in a drawing. Then we had to insert Bugsy, Our Character Rig for CAN1, into the drawing the second time. I choose François Boucher’s Odalisque simply because I thought it would be funny to see Bugsy all sprawled out looking like a 1749 French nude model. Sure enough I think it is pretty funny looking, Don’t you?
This is obviously the ordinal painting.
This is my remake of the original.
I used Sketchbook Pro and my Wacom Intuos 5 Tablet.
This is my Remake with Bugsy looking all sexy!
This was only worth 1% of my grade, and I feel I went way above and beyond what was even being asked for this assignment, but I was having too much fun because most of my work lately has been in Maya, and I have not had a lot of time to get back to drawing. So I decided to do my best. Feel free to tell me what you think in the comment section below.