Game Portfolio 1 Final Turn In
Male Anatomy Study
This was my final turn in for my very first full character for Game Portfolio 1 class. We were tasked at completing our 80% done characters from previous month to 100%. As you can see from the first post, to now this post, I have put a lot of work into this guy. I learned a lot in this class and it feels like this was a true test of everything I have learned over the past few years.
I used ZBrush 4R7 to sculpt at around 8 million Polys, then Maya 2016 for retopology down to around 50k Polys. For color, I used Substance Painter and then Marmoset for the final render. I am finding it very fun to use so many different programs to come up with one final result. I received a B+ for my final grade and of course I would have preferred an A, but I understand that this is “Finals” It has gotten very serious when it comes to grades and critiques.
This is my model that I used for 3d.sk for this months male anatomy. I feel like i know this guy, I have stared at him for so long. haha
Posted on January 8, 2016, in My Art Work, News and Info and tagged Art, Bachelors Degree, Back to School, Campus, Character Artist, Class of 2016, College, College in my 30's, College Life, Full Sail, Full Sail University, Game Portfolio 1, GPF1, Grades, Intuos, Life, MacBook Pro, Male Anatomy, Maya, PhotoShop, Sean Korb, Sketch Pad, Substance Painter, Success, Thirty Something, Video Game Art, Wacom, ZBrush. Bookmark the permalink. 2 Comments.
Hi Sean! Fantastic work! You’ve grown so much as an artist and animator! I’m so happy for you and I’m celebrating you!
Thanks Aldania!! Can you believe it!! Less then 4 months to go!! Seems like just yesterday I was sitting in your office signing up. Thank you!