Discussion: Blog Post – Character Rigging 1
Discussion: Blog Post
Well this is a first… I get to use my blog as one of my assignments for class. All month-long I have been learning Rigging in Mr. Clavan’s Class. This has by far, been one of my most favorite classes so far. For some reason rigging just appeals to me. I think it is the precision of it all. Everything has its exact place and it just feels good when everything is perfectly lined up and precisely in its spot. We also got to do some coding in the last week of class. It is fun to see how you can make a code that literally does things that took me an hour to do and now I can do it in a push of a button. I am not sure if I will become a rigger, but it is definitely at the top of my list of things I might want to do when I get done with Full Sail.
Part of my assignments this month is to make a post on my blog once I am finished with my Rig showing off my work. So here it is Mr. Clavan, hope you like it.
Prior to this class we had done very minimal rigging so this was kind of our “real” introduction to how full rigs work. We learned from start to finish how to rig a character, but of course each one will be different, but the basic principles should remain the same. Here is a few shots of the progression of my work.
Video of my Rig in action, Enjoy.
I am very happy with the way he turned out and apparently so was my teachers. I received a 100% plus got an extra 10% for doing extra credit with the fingers having their own separate controls. Below is some screen shots of the finished product showing off some of the controls that I made and how it was rigged.
I am looking forward to CRY2 and I here it is even more fun then CRY1. But until then it is time for CHRISTMAS!!
Posted on December 21, 2014, in My Art Work, News and Info and tagged Art, Bachelors Degree, Back to School, Campus, Character Rigging, Class of 2016, College, College in my 30's, College Life, CRY1, Full Sail, Grades, Maya, Rabbit, Rig, Rigging, Sean Korb, Story, Success, Thirty Something, University, Video Game Art. Bookmark the permalink. Leave a comment.